Beginning:
-Splash Screen, Age Rating, Copyright etc.
Everyone will contribute to the beginning scene in some way
The scene starts with a 360 pan around the Salt building environmental. The camera moves inside the building and then we see the environment from the characters perspective. The lights will be flickering on and off as the character moves towards the fuse box to investigate. The character then flicks a switch which then triggers a portal. The character is pulled through this portal into another world.
This will be the largest scene with the most detail and effects this is partially why we decided to have every team member to work on this scene to achieve the best result. As this scene makes up a significant portion of the trailer.
Middle:
This is where we decided every team member will have free reign over a set timeframe of the trailer. The team member is free to pick any location within Saltaire and use different aesthetics and themes to create variety within the trailer. Every team member will get at least 30 seconds of screen time to pan around the environment they have created. For my scene l plan to use a steam punk style with lots of furnaces, cogs, and brass. Other team members will use different themes and locations which don’t necessarily have to link because of the idea of traveling through a distorted portal.
End:
Isaac’s scene will be the climatic ending with the final scene being a post apocalyptic, desolate Saltaire that has been destroyed leaving only a barren wasteland. At this point all music will quiet down to hear the blowing of the wind to add more atmosphere. The ending will be sudden with Titus Salt suddenly attacking the character leaving a black screen. Then another splash screen will be displayed along with the team logo, game logo etc.
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