Monday 14 May 2012

GUI interface





















The first interface (Top Left) takes up the most space but I think that the option on the interface are noticeable but do not take up too much space and the hand will change when a item can be picked up allowing for the player that they can pick a item up and then it will change back to a crosshair. The ammo  and money bar will pop up when the player has his cursor over it and when the little tab has been clicked on it can stay up. this one was based off Dragon Age Origins & Vampire Bloodlines the masquerade
Dragon Age GUI interface








Vampire Bloodlines the Masquerade with talk pop up
Vampire Bloodlines the Masquerade













The second interface (bottom Right) has the same XP and ammo bar however I decided to split it up so that one has weapons and ammo and the other side money. This will not have a pop up option because the health & mana and stamina bars are in the middle ans should be shown at all times. Like the first design I have kept the inventory, journal and larger map options but I have made it so that they can be found easily but will not take up too much space. The Quest compass on the far right will have the option of being a pop up so that the player can find his way but can get rid of it if it is not necessary.  This interface was based off Torchlight.
Torchlight Interface









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